Sinaticus let me do a checkover of it for spelling and grammar, u welcum ;^)
Jokah 08 Oct 2018 00:32
Recommend you read through and decide whether or not the changes are necessary for yourself. I include alternatives for several paragraphs which I denoted with alternativelys, if you feel they're adequate replacements.
Primary issues were capitalisations, inconsistency (alternated use of object/anomaly/RPC) and apostrophes. Secondary was misspelling and unnecessary comma usage, though it wasn't prolific.
Hope it helps out. ;^) Preview it on the page and double check it all works out.
[[tabview]]
[[tab Introduction]]
+ __Basic Information__
Every object that is obtained and catalogued by the RPC Authority has a series of designations attributed to them. The reason behind this is that most objects don't behave similarly and thus need these classifications to assist researchers in properly dealing with them. There are 7 Containment Ratings and 6 Lethality Ratings that accompany them.
//alternatively//
Every anomaly captured and catalogued by the Authority has been given a set of designations in relation to their anomalous effects. This is so on-site personnel investigating or researching each RPC won't have to read each respective RPC's file in order to understand each RPC's abilities on the surface. Currently, there are 7 Containment and 6 Lethality Ratings in usage.
+ __Containment & Lethality Rating__
The Containment Rating determines an object's difficulty of containment. Some objects are easier to contain than others - however this does not mean that such objects are any less dangerous or lethal. It's completely possible for an object to be incredibly easy to contain, yet have world-ending capabilities. The same is true for the opposite - it is also possible for an object to be extremely difficult to contain and yet be completely benign in nature. An object's Lethality Rating is simply tied to the object's potential ability to cause destruction and end life.
//alternatively//
The Containment Rating of an anomaly correlates to an anomaly's containment difficulty. The more difficult is to retain an object in Authority custody, the higher the rating. This does not correspond to the danger it represents - an example would be an anomaly capable of ignoring physical bounds by phasing through them, to the effect of walking through walls.
The Lethality Rating of an anomaly correlates to an anomaly's threat to life on Earth. The more damage it is capable of dealing to the capacity for life on Earth, the higher the rating. This does not correspond to issues with containment - an example would be an anomaly capable of producing a virus that has a high infectivity and transmission and kills by overheating the body of the being it infects.
+ __Object Class__
An Object Class is an object's Containment Rating and Lethality Rating together. An object with Omega Level Containment Rating and a Black Level Danger Rating would have an object Class of Omega-Black.
[[/tab]]
[[tab Containment Rating]]
+ Primary Classes
These are the most common Containment Ratings used in RPC articles, and make up the bulk of the objects.
++ __Alpha__
[[f<image http://www.rpc-wiki.com/local--files/component:icons/alpha.png]]
Alpha-class objects are anomalies that are easily and safely contained. This is typically because the Authority has researched the RPC well enough that containment does not require significant resources or that the anomalies require a specific and conscious activation or trigger. Classifying an RPC as Alpha, however, does not mean that handling or activating it does not pose a threat.
//alternatively//
Alpha Class is assigned to anomalies with a low to non-existent danger to containment. This can be assigned because the anomaly has no anomalous effect that presents a danger to common containment protocols or the anomaly's effect has been understand by the Authority's understanding of the anomaly. This can also be assigned if the resources needed are minimal.
++ __Beta__
[[f<image http://www.rpc-wiki.com/local--files/component:icons/beta.png]]
Beta-class objects are anomalies that require more resources to contain completely or where containment isn't always reliable. Usually this is because the RPC is insufficiently understood or inherently unpredictable. Beta is the Containment Rating with the greatest scope, and it's usually a safe bet that an RPC will be this class if it doesn't easily fall into any of the other standard Containment Rating.
As a note, any RPC that is autonomous, sentient and/or sapient is generally classified as Beta, due to the inherent unpredictability of an object that can act or think on its own.
//alternatively//
Beta Class is assigned to anomalies with a moderate danger to containment. This can be assigned because the anomaly has an anomalous effect that can be manipulated to either bypass or destroy common containment protocols requiring a more unique solution or because the effect is not fully understand by the Authority enough to properly counter. Another reason can be due to the anomaly previously or currently owning sentience of any kind or the anomaly requiring more resources than Alpha Class anomalies to contain.
++ __Gamma__
[[f<image http://www.rpc-wiki.com/local--files/component:icons/gamma.png]]
Gamma-class objects are anomalies that are exceedingly difficult to contain consistently or reliably, with containment procedures often being extensive and complex. The Authority often cannot contain these RPCs well due to not having a solid understanding of the anomaly or lacking the technology to properly contain or counter it. A Gamma RPC does not mean the RPC is dangerous, just that it is simply very difficult or costly to contain.
//alternatively//
Gamma Class is assigned to anomalies with a high or extreme danger to containment. This can be assigned because the anomalous effect can outright ignore or destroy even the most uncommon of containment procedures or the effect cannot be understood or contained using currently available knowledge and technology, requiring either constant observation, draconian levels of containment procedures or knowledge obtained from prior owners or GOIs that is confirmed to contain the anomaly. This can also be assigned if the costs to contain the anomaly are obscene or beyond the budget the Authority can afford.
+ Special Containment Ratings
These are specialized object classes that are used for special RPC occasions.
//Alternatively//
These are special object classes used by the Authority to identify uncommon anomalies.
++ __Neutralized__
[[f<image http://www.rpc-wiki.com/local--files/component:icons/neutralized.png]]
Neutralized-class objects are anomalies that have either been fully understood, exhibit no more anomalous properties, or destroyed. Neutralized objects pose no danger to the Authority.
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++ __Theta__
[[f<image http://www.rpc-wiki.com/local--files/component:icons/theta.png]]
Theta-class objects are anomalous items used by the Authority for the purpose of aiding it's efforts in containment and protection.
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++ __Omega__
[[f<image http://www.rpc-wiki.com/local--files/component:icons/omega.png]]
Omega-class objects are the most difficult anomalies to reliably contain or are uncontainable and represent a dire threat to the normalcy of the world. This doesn't mean they are dangerous but are simply the hardest to keep secret due to their scope, resilience, or some other aspect of their nature.
//alternatively//
Omega Class objects are outright impossible to contain, if not consistently impossible. This can be due to the scope, resilience or simply because of the nature of the anomaly is beyond current understanding of science or anomalous effects. No number of Authority resources can keep the object in Authority custody.
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+ Esoteric Containment Ratings
Special object classes created with express permission to identify Authority objects other than Primary Classes.
++ __Eskalion__
[[f<image http://www.rpc-wiki.com/local--files/component:icons/eskalion.png]]
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Eskalion-class objects are anomalies that behave above our current perception. As such there are aspects of their behaviors that cannot be contained or even observed.
[[/tab]]
[[tab Lethality Rating]]
[[=]]
++ __White:__
Anomalies that have no chance of being lethal and/or are entirely beneficial.
[[table style="margin-right:auto;margin-left:auto; #AAA;"]]
[[row]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/alpha-white.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/beta-white.png]]
[[/cell]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/gamma-white.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/theta-white.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/omega-white.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/eskalion-white.png]][[/cell]]
[[/row]]
[[/table]]
++ __Yellow:__
Denotes an anomaly with easily avoidable and/or situational lethal conditions.
[[table style="margin-right:auto;margin-left:auto; #AAA;"]]
[[row]]
[[cell]][[f=image http://rpcauthority.wdfiles.com/local--files/component%3Aicons/alpha-yellow.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wdfiles.com/local--files/component%3Aicons/beta-yellow.png]]
[[/cell]]
[[cell]][[f=image http://rpcauthority.wdfiles.com/local--files/component%3Aicons/gamma-yellow.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wdfiles.com/local--files/component%3Aicons/omega-yellow.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wdfiles.com/local--files/component%3Aicons/theta-yellow.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wdfiles.com/local--files/component%3Aicons/eskalion-yellow.png]][[/cell]]
[[/row]]
[[/table]]
++ __Orange:__
Denotes an anomaly that is capable of lethality but not guaranteed to display it.
[[table style="margin-right:auto;margin-left:auto; #AAA;"]]
[[row]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/alpha-orange.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/beta-orange.png]]
[[/cell]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/gamma-orange.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/theta-orange.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/omega-orange.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/eskalion-orange.png]][[/cell]]
[[/row]]
[[/table]]
++ __Red:__
Denotes an anomaly that is both actively lethal and aggressive to other lifeforms and/or individuals.
[[table style="margin-right:auto;margin-left:auto; #AAA;"]]
[[row]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/alpha-red.png]]
[[/cell]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/beta-red.png]]
[[/cell]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/gamma-red.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/theta-red.png]]
[[/cell]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/omega-red.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/eskalion-red.png]][[/cell]]
[[/row]]
[[/table]]
++ __Purple:__
Denotes an anomaly capable of exterminating life en masse in situational circumstances and/or entire populaces.
[[table style="margin-right:auto;margin-left:auto; #AAA;"]]
[[row]]
[[cell]][[f=image http://rpcauthority.wdfiles.com/local--files/component%3Aicons/alpha-purple.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wdfiles.com/local--files/component%3Aicons/beta-purple.png]]
[[/cell]]
[[cell]][[f=image http://rpcauthority.wdfiles.com/local--files/component%3Aicons/gamma-purple.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wdfiles.com/local--files/component%3Aicons/omega-purple.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wdfiles.com/local--files/component%3Aicons/theta-purple.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wdfiles.com/local--files/component%3Aicons/eskalion-purple.png]][[/cell]]
[[/row]]
[[/table]]
++ __Black:__
Denotes an anomaly lethal enough to cause an apocalyptic scenario and/or end all life.
[[table style="margin-right:auto;margin-left:auto; #AAA;"]]
[[row]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/alpha-black.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/beta-black.png]]
[[/cell]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/gamma-black.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/theta-black.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/omega-black.png]][[/cell]]
[[cell]][[f=image http://rpcauthority.wikidot.com/local--files/rpc-format/eskalion-black.png]][[/cell]]
[[/row]]
[[/table]]
[[/=]]
[[/tab]]
[[tab Hazard Classifications]]
**Anomalous Properties**
* Sapient Hazard: Denotes an entity capable of high-level thinking and reasoning.
* Sentient Hazard: Denotes an entity capable of feeling base-level emotions and demonstrating awareness of its surroundings.
* Self-Replicating Hazard: Object can construct more of itself.
* Geological Hazard: Object can alter topology.
* Climatological Hazard: Object can affect the weather.
* Ecological Hazard: Object is hazardous to the workings of the biosphere.
* Grouped Hazard: Object operates within a group of similar anomalies
* Transmutable Hazard: Object can change in form.
* Mechanical Hazard: An object that is a machine - this includes electrical and traditional machines.
* Aggression Hazard: Object shows hostility towards staff or humans in general.
* Regenerative Hazard: Object shows regenerative abilities.
* Extra-terrestrial Hazard: Object is outside of Earth in location or origin.
* Aquatic Hazard: Object affects water or is related to water.
* Animated Hazard: Object shows the ability of free movement. This can only be used if the Anomaly is not alive.
* Organic Hazard: Object is organic in nature.
**Physical Hazard Subclasses**
* Biohazard: A biological threat stemming from microorganisms and virulent entities.
* Toxic Hazard: Environment or object is chemically toxic to humans.
* Electric Hazard: Personnel in the area are at risk of being electrocuted.
* Explosive Hazard: Personnel in the area are at risk of harm from explosive objects.
* Radiation Hazard: Object or local area gives off radiation waves harmful to humans.
* Extreme Temperatures: Temperatures around an area or object can reach extremes and may be lethal to personnel.
* Contact Hazard: Object is hazardous to touch.
* Corrosive: Object displays corrosive abilities.
**Reality Hazard Subclasses**
* Immeasurable: Object is anomalous in a unique aspect that cannot currently be quantified in human knowledge.
* Temporal Hazard: Object generates or alters time in some way.
* Gravitational: Object alters the gravity of an area in some way.
* Meta-Physical: Area or object that exhibits physics breaking or altering abilities or properties.
* Tychokinetic : Object that affects the chance of one event or another from happening.
* Extra-dimensional: Object exhibits multidimensional properties.
**Cognito Hazard Subclasses**
* Memetic Hazard: Information can trigger anomalous effects.
* Visual Hazard: Object's effect is triggered on visual contact.
* Auditory Hazard: Object's effect is triggered on audial contact.
* Memory Alteration Hazard: Object is capable of altering or removing memories.
* Philosophical: Object is hazardous to a subject's preconceived notions and beliefs.
* Sensory: Object has a permanent or temporary effect on the proper functioning of subject's senses.
[[/tab]]
[[/tabview]]
Unfold
Sinaticus let me do a checkover of it for spelling and grammar, u welcum ;^) by Jokah, 08 Oct 2018 00:32